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(You might need to export a custom map to see this folder! The game now has a Mods folder in ravenfield_Data/Mods on Window/Linux, or Ravenfield.app/Content/Mods if you're on mac. Updated the game and tools! You need to download the new tools to be able to automatically export to the game folder and do Scan Pathfinding.
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I'M SORRY I'M LATE AGAIN! MARIO KART IS IMPORTANT, I SWEAR! Definetely did not break the water on island. Added respawn button in loadout menu if you're alive, this is the same as suiciding by hitting the K key (default keybinds). The game remembers if you disable ingame UI between lives.
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Hiding the game UI now properly hides "Team captured point"-messages. Slight AI pathfinding tweak that should prevent walking through walls in archipelago village (and also improve pathfinding performance slightly! \o/) Moved carrier spawn back inside the ship Plane guns now has slight convergence so it's more likely you hit the thing your crosshair is over AI no longer takes cover next to (or inside) turrets Capture points capture volumes are now cylinders instead of spheres, this gives me more control over where you can capture from etc (no more capturing from the top of carrier, for instance) AI weapon leading improved (they might be slightly better at shooting you now, especially at short ranges) Updated the beta branch with a *release candidate for EA2*. AI is more inclined to stay and defend a point if targets to shoot pop up on a regular basis. Tank health increased from 2000 to 3000 Added TOW's (anti tank turrets), the AI has a bit of trouble aiming these atm, but I'm working on improving this. Archipelago changes including palm trees!!! AI no longer walks while firing at enemies unless that enemy is close, should speed up overall movement over the level!
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Improved AI cover usage so they should select cover a bit better when defending. New village things and also updates to the outpost (though it needs more work). Flags will remian neutral until fully captured Added annotations visible in spectator mode with information about ideas and upcoming stuff for archipelago Fixed sniper not playing reload animation when starting reload from sprinting. Added checkbox to disable joystick input binding (requested on steam forums) Started adding detail on northwestern part of the map (airport and stuff)
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